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Allowing you to manually change the armors’ insulation value. If an armor mod is not yet supported, you may add support through a tutorial in the optional downloads section OR use the MCM menu option Likewise, you may also assign a Hotkey in the MCM menu. To view your insulation, there is an aid item that is automatically added to your inventory upon mod initialization. The insulation value of clothing and armor depends on the material, thickness and coverage of the item. Insulation: is your armors’ ability to maintain heat.Insulation is on a range from 0-45 (+Base Endurance), 45 being totally insulated, 0 being totally unprotected. This usually pertains to sources of fire.įadingsignal’s Campsite mod also has a compatibility patch and some custom functionality so you can build heat sources on the go. Heat Sources: are any object that produces a significant amount of heat. Ambient Temperature/Wind Speed: negatively affects your core temperature and is more intense depending on the weather. Standing in water, wading, swimming or sweating increase this. Wetness: is a measure of how wet your character is. Core Temperature: is the internal temperature of the Sole Survivor.The core temperature of the player dictates the severity of ailments that occur over time and if low enough, leads to death. Mod Configuration Menu : Allows you to modify several of the features in the mod. Watch the Gameplay video for a quick overview of these features! - CHANGE Universal Insulation armor ratios:.Power Armor provides reduced insulation (still very high) to give it parity with other armors. Insulation now has diminishing returns the higher it is. - CHANGE Increased the Insulation cap from 45 to infinite.- CHANGE Modified the Core Body Temperature algorithm.- CHANGE Reworked the food/beverage system so that it is more consistent.- NEW Every 10 seconds Core Body Temperature change is displayed briefly to provide information on the rate of heat loss/gain.(settings in the holotape under Gameplay) - NEW Setting to turn on a Time of Year temperature modifier that increases or decreases temperature with the seasons.- NEW Settings to turn on damage from Rain, becoming Wet, and Swimming (settings in the holotape under Gameplay).
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- NEW Apocolyptic Winter mode that drastically reduces ambient temperatures (available in the settings holotape under Difficulty).(settings in the holotape under Difficulty - NEW Holotape settings option added to include Frozen Ones in the feral ghoul leveled lists.- NEW Furnace Backpacks can be crafted at chem stations to provide heat benefits and upgraded to improve its heating potency.Console modding permission The author uploaded this mod to and it is available for console users.Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
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